Last updated: July 2026
TROLL OBBY Best Value Game Passes
Which TROLL OBBY game passes offer the best value? Ranked Robux efficiency for beating 100 stages in Dev_dev Games' troll obby.
Value Ranking Methodology
We rank TROLL OBBY's ten game passes by how much progression time they save per Robux spent on Place ID 126690911414483. Cosmetic and social passes score lower for first-time players chasing the You Won badge. Mobility passes sit in the middle — helpful on replays, sometimes harmful while learning. Quality-of-life passes that reduce deaths and respawn delays top the chart for new players facing 100 stages of troll logic.
Tier S: Best Value Picks
Instant Respawn at 49 Robux delivers the highest time savings per Robux. Troll obbies kill you hundreds of times; eliminating respawn animation downtime compounds across stages 26 through 100. No Kill at 149 Robux ranks second — trap-heavy stages inspired by TrollerDev designs become learning exercises instead of instant deaths. Toggle it off occasionally to practice genuine paths.
Tier A: Situational Value
Speed + Jump Combo at 89 Robux beats buying Speed and High Jump separately if you want mobility after learning stages. Use it on second playthroughs rather than blind first runs. No other pass in tier A beats the combo's bundle savings for movement enthusiasts.
Tier B: Fun or Cosmetic
V.I.P at 66 Robux grants 5 Robux daily and a nametag — slow ROI, mostly cosmetic. VIP Commands, Slap Hand, and OP Laser Gun are lobby toys with zero solo progression value. Magic Carpet at 249 Robux is the most expensive and most likely to skip skill growth; buy only if you finished once and want casual exploration.
Free Alternatives Before Spending
Join Dev_dev Games for free skips before buying passes — often solves the same wall stages Instant Respawn would help you grind through. No active codes exist currently, but group perks are always available. Read our full pass list on All Game Passes before checkout.
Tier List Summary
S-tier for first completion: Instant Respawn (49 Robux) — unbeatable time-per-Robux on death-heavy stages. A-tier: No Kill (149 Robux) — essential for trap learners in stages 40–90. B-tier: Speed + Jump Combo (89 Robux) — replay and speedrun tool after you know paths. C-tier: individual Speed or High Jump — buy combo instead if you want mobility. D-tier for progression: Slap Hand, OP Laser Gun, VIP Commands — social lobby fun. Situational: Magic Carpet — powerful but reduces skill growth during first clear.
Sample Player Profiles
Casual beginner with 50 Robux: buy Instant Respawn only, join Dev_dev Games for skips, follow How to Play. Dedicated badge hunter with 200 Robux: Instant Respawn plus No Kill, free skips for one wall stage near stage 70. Veteran troll obby fan: mobility combo for speedruns after first badge, skip social passes entirely. Mobile-only player: prioritize Instant Respawn over Speed — camera precision matters more than raw velocity on invisible stages.
See every pass price on All Game Passes and compare VIP daily Robux on VIP Perks if you want cosmetic value alongside utility.
Long-Term Value After Badge
After earning You Won, mobility passes shine for speedrun leaderboards and helping friends in co-watch sessions. Instant Respawn matters less once you memorize paths. No Kill still helps teaching newcomers in trap stages. Social passes become lobby toys when progression is complete — buy them only if you linger in hub areas after beating all 100 stages.
Frequently Asked Purchase Mistakes
Buying Magic Carpet before learning invisible paths feels clever but hollows out skill needed for stage 90+. Purchasing Speed during first clear of stages 26–50 causes overshoot deaths that Instant Respawn cannot fix — you still waste time. Buying Slap Hand because a YouTuber used it in lobby montage does nothing for badge progression. Stack purchases: get Instant Respawn first, evaluate after stage 40, then add No Kill if traps dominate your death log.